World’s Fair 1893: Ride the Ferris Wheel!

Step back in time to Chicago in 1893. The World’s Fair is coming to your city. But you’re not merely attending the fair – you’re helping to design and organize it! Such is the premise behind World’s Fair 1893, an area-control game by Foxtrot Games.

Basics

Worlds Fair BoardThe game board is a hexagon with five exhibit areas (Agriculture, Electricity, Fine Arts, Manufacturing, and Transportation) surrounding the famous Ferris wheel.

On each player’s turn, they place supporter cubes in an exhibit area and collect the cards there. Those cards may be proposed exhibits (playable at the end of the round), midway tickets (which move the Ferris wheel car), or influential people (granting extra supporters on the next turn). The round ends when the Ferris wheel car returns to the starting point, and scoring begins.

Scoring

You are competing to gain the best “reputation” amongst the organizers of the World’s Fair. Reputation is earned in three ways:

  • Having the most supporters in a given area of the fair
  • Approving exhibits for an area
  • Collecting midway tickets

After three rounds, the game ends – and the more variety you have in “approved exhibits”, the higher your score (reputation). Whoever has the highest reputation wins!

Worlds Fair transportation cardsWorlds Fair cards

Impressions

We loved this game. The artwork is beautiful, the cards are detailed, and the mechanics are relatively simple once we had played a few turns. We quickly got used to the idea of drawing “from the board” and restocking, rather than drawing from a deck. There’s a great balance to this game – you could concentrate on one area to lock other players out, spread yourself thin to try to approve more exhibits and risk getting knocked out of some areas completely, or you could simply grab midway tickets to move the Ferris wheel around before your fellow players can consolidate their own holdings. I think the best strategy is to do a little bit of everything. World’s Fair allows for plenty of competition, but also rewards second-place finishes, so it mostly avoids winner-take-all, cut-throat game play.

I really enjoyed reading the text on the cards and planning out my strategy. We played one game that went quickly (because everyone picked up midway tickets) and another that went slowly: we all were trying to amass supporters and move the Ferris wheel as little as possible. In the end, I was able to lock out Andrew from getting any “Manufacturing” exhibits approved, which guaranteed my win! I can’t wait to play again, although I’m sure he’ll be on his guard against me next time. ;)

Foxtrot Games recommends this game for ages 10+, which sounds about right, although in our family we would skew a bit younger and let our 7-year-old play, too. If you have a child who “gets” strategy, they will enjoy this game – and learn some history while they’re playing it!

You can find a copy of World’s Fair 1893 from your local game store or find it on Amazon.

World's Fair 1893 game


The Family Gamers received a prototype copy of World’s Fair 1893 from Foxtrot Games for review.

This post contains affiliate links, which do not change your price, but help support The Family Gamers.

World's Fair 1893
  • 10/10
    Art - 10/10
  • 8/10
    Mechanics - 8/10
  • 9/10
    Family Fun - 9/10
9/10

World's Fair 1893

Players: 2-4
Play Time: 40 minutes
Age Range: 10+


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One comment

  • Great job! If I know anything about your family, it is that you love board games. Sounds like a neat concept for a game, and I’m glad you beat Andrew :)