SNAP Review – Tiny Ninjas Heroes
Who doesn’t want to be a Ninja? Ninjas are cool. They’re mysterious, deadly, and silent. But what happens when we match up ninja heroes tactically on a battlefield?
» Read moreWho doesn’t want to be a Ninja? Ninjas are cool. They’re mysterious, deadly, and silent. But what happens when we match up ninja heroes tactically on a battlefield?
» Read moreGrove is a solitaire card placement game that uses dice to track your progress through its puzzle. It takes less than ten minutes to play and I review it in less than five.
» Read moreI love games that require constant reconfiguring of strategy due to changing conditions. I can’t think of many other games that force this upon you more than Capital Lux.
» Read moreIt’s time for bed, and we’re going to use a game. But Andrew’s too old to help with this review – so we get Elliot instead!
» Read moreI love puzzle games, and for some reason I like them even more when they’re abstract – fitting colors and numbers and shapes together just right.
» Read moreAs you can tell from the title, you and your friends are stuck in a mysterious labyrinth. You must find your way out through a puzzling series of twists & turns. But is this EXIT a worthy puzzle, or just an impenetrable maze?
» Read moreAn unusual memory game for 1-4 players, ages 5+. Turn the Inspector and listen for criminals sounding the alarm as they try to escape! Can you figure out which criminal was last in the cell where the escape tunnel was dug?
» Read moreExplore and collect outdoorsy merit badges to increase your scout troop’s rank in this game for 1-5 players.
» Read moreTraditional trick taking games are fine in their own way, but they don’t draw me in. Enter Sea Change, a new evolution of trick taking card games.
» Read moreThere’s gold in the hills! In Tumble Town by Kevin Russ, you’re building a brand new town in the American West from the ground up. Can you impress the townspeople with your planning skills and be the best in the West?
» Read moreIt’s rush hour! Can you build a network of busses, trains, and ferries to get every commuter home to the suburbs?
» Read more“It has been fifteen years since the Great Battle. Fifteen years since our esteemed Engineers from the Citadel of Time made their wrenching decision and created The Fold; fifteen years since the last assemblage – and ultimate sacrifice – of the Tidal Blades.”
» Read morePlace numbered clovers into a 4×4 grid. Can you make 4 rows and 4 columns where all numbers ascend?
» Read morePlay fruit-themed cards one at a time into columns. But don’t peek at what you’ve played before! Test your memory with this simple but challenging card game.
» Read moreThe Key feels a lot like a logic grid puzzle. As you work to gather your clues, you’ll feel that you’re getting closer and closer until you find the key piece of information that makes everything else snap into place. More complex than games like Outfoxed and Concluzio, this might be the next step if your family wants a more challenging deduction game.
» Read moreThis game is just elegantly smooth in how it plays. Simple mechanics, easy to learn, and so much fun to deduce where the thief is.
» Read moreDecktective is a mystery presented as a deck of cards with a full case for 1-6 detectives to solve.
» Read moreDungeon Drop is an innovative, abstract dungeon crawl created by Scott R. Smith, published by Gamewright and Phase Shift Games. 1-4 players take turns dropping cubes that represent treasure, monsters, and rooms – then loot the dungeon!
» Read moreDeduce the bulbs in your hand and get them out in the right order in Christmas Lights, a light family game for the holiday.
» Read moreShifting Stones is a tile-moving puzzle game for 1-5 players. With no reading required, it’s perfect for the whole family, but also plays well solo.
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