Flamecraft – Straight Fire or Drag-on Along?
Flamecraft is an impressive blend of two things: a good game, and a cute game.
We’re fired up and we think you will be too!
» Read moreFlamecraft is an impressive blend of two things: a good game, and a cute game.
We’re fired up and we think you will be too!
» Read moreYou’re in the final semester of your magical degree. It’s time to acquire materials, complete your final projects, finish your Thesis, and graduate with your Masters degree in the Dark Arts. Studies in Sorcery is a card drafting, resource management game designed by Chris Glein and published by Weird Giraffe Games. Up to four players ages 10+ can compete to
» Read more“Meduris isn’t complicated, but it definitely requires planning at a level I haven’t seen in HABA games before. It also punishes players for failing to plan correctly, another distinctly un-HABA like trait. Nonetheless, it’s still a great game with many layers of strategy that we’re still unlocking multiple plays in.”
» Read moreThe king has challenged all the local guilds to clear the monsters out of the forest. Manage your resources, coins, and time, to win glory in Kingswood!
» Read moreFrom tweed suits to short skirts, parties in the skies were the events du jour. Regional airlines gave way to international forces like Pan American World Airways and Trans World Airlines. You too can capture this era through Pan Am: The Game from Funko Games. In Pan Am, you will be the leader of one of those regional airlines. No
» Read moreThe constant push and pull to acquire the right resources and rooms to ratchet up your victory point and gold total is a fascinating puzzle for me. If you enjoy the careful balance of tight resource management games you will enjoy Cave vs Cave.
» Read moreWe’re joined today by Peter McPherson, the creator of Tiny Towns, coming soon from AEG. Tiny Towns was Andrew’s favorite game from PAX Unplugged.
» Read moreIs resource management more than a business term? Do you take that? Or would you rather use worker placement to gain area control? We dissect some common terms from the board game world, and give examples of games that use these mechanics.
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