55 – The Family Gamers Podcast – Chris Nichols, Card Caddy Inventor

Chris Nichols

It’s an odd-numbered show, so that means we have a guest! This week, it is Chris Nichols, inventor of The Card Caddy. The Card Caddy was born of necessity; when Chris’s son was younger, he wanted to play Uno everywhere. The cards were always getting mangled by rubber bands, or slipping out of the crummy paperboard box to scatter everywhere.

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Clear for Takeoff: A Race Down the Runway

One of my recently adopted criteria for a good family game is total length – from setup, through play time, to teardown. In this, Clear for Takeoff excels. Designed by Hagen Temeryazev, an airline pilot, illustrated by Etienne Hebinger, and published by Blue Orange Games, Clear for Takeoff is a card game that has you racing to get all three of

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Fight for Olympus: An Epic Battle!

Fight for Olympus Cover

Unbelievable tales of legend filled with debauchery, treachery, and heroism make the stories of the Greek gods fascinating to anyone who enjoys a good adventure. From the snakes of Medusa to the rippling muscles of Hercules, to the near invincibility of Achilles, every hero and villain captures our imagination with their epic tales of adventure, victory, and heartbreak. With virtually

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Hoyle Play games: Catch’n Fish, Sharks are Wild, Piggy Bank

Hoyle

Hoyle, the familiar name in playing cards, is introducing its own line of original card games for kids, under the brand name Hoyle Play. Their motto is “fun with room for a lesson”. The Family Gamers were given three of these games to try. All three reinforce early math skills, but are they fun enough to keep playing?

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Dragonwood: A Game of Dice and Daring

Dragonwood box

Dragonwood is a dice and card based game designed by Darren Kisgen and published by Gamewright Games. A “game of dice and daring” with a medieval fantasy theme, it is designed for two to four players age 8+, but any child who can read can play. With some minor rule shifting, Dragonwood was playable by our four-year-old.

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Cardventures: Stowaway 52 and Jump Ship!

Cardventures

Stowaway 52 and Jump Ship! inaugurate the new Cardventures series from GameWright. Do these solitaire, choose-your-own-adventure story games live up to their promise? In Stowaway 52, you have stowed away on an alien spaceship. You’re trying to escape, but first will you spy on the aliens to discover their plans for earth, or sabotage their spaceship on your way out?

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Crazier Eights: Camelot – How will it end? Good fun while you try to win or not lose!

Crazier Eights Camelot box

Crazier Eights: Camelot is the sequel to Crazier Eights from creator James Gray, this time with a King Arthur theme. The basis of the game is Crazy Eights, but getting rid of your cards isn’t the only way to win; and anyone can lose if they aren’t paying attention. Between discarding to reduce your hand or playing action cards for power-ups and attacks like

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WindUp War: Cute Cards, Cataclysmic Combat!

Be the last toy faction standing; battle other toys by picking your five actions to attack and block – but you won’t be able to change the order once the round starts! An action-programming battle game for 3-6 players.

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28 – The Family Gamers Podcast – Boston FIG Tabletop games

We saw more digital games aimed towards kids than kid-friendly tabletop games this year. Weird! But we still had quite a few favorites.

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