3 players
Redwood: Nature Photography as Puzzle
It’s rare that a game can move as quickly as Redwood does while allowing players to interact in a non-destructive way. It combines point-of-view with a photography theme in a way that’s fresh and easy to understand.
» Read moreHarvest Hoppers – A Holiday in Greenbranch
Harvest Hoppers is Snowbright Studio’s new “cute but cutthroat” board game, delivering heartwarming fun for 2 to 6 players over 30 to 60 minutes. This strategy game with area control components comes with dozens of produce tokens, uniquely configured neighborhood maps, and a heapin’ handful of adorable Hoptop bicycle delivery antics.
» Read moreGAP
There has been no shortage of clever family-weight card games over the past couple of years, and for us, GAP is another welcome addition to this category of games.
» Read moreDice Manor: Build for Prestige!
Dice Manor is light, family friendly, and quick to grasp. The multitude of choices make it a fantastic puzzle, and your choices will impact other players.
» Read moreGoats’ Day Out
In this polyomino shape placement game from Thinkfun, players ages 8 and up fill the belly of their goats with food, clothing, sports equipment, and school supplies. The player who most strategically arranges the shapes in their goat’s stomach after three rounds wins the game.
» Read moreSNAP Review – Trio
Trio is a light family card game that combines matching, memory, deduction, and a bit of luck. We think it feels like a classic card game, in the best way.
» Read moreNamiji – Setting Sail
Namiji, designed by Antoine Bauza for 2-5 players, is a relaxing, Japan-themed board game of worker placement and set collection. Taking 30-45 minutes, players 8+ sail around a track, engaging in fishing, net casting, and completing panoramas to earn points. Namiji offers multiple scoring strategies and a unique turn mechanism that keeps tension high.
» Read moreSNAP Review – Words of a Feather
Another bird-themed word game? Yes! We recommend Words of a Feather when you want a beautiful setting for a light, casual word game.
» Read moreScram! Critters vs. Campers
Scram! is a hit for our crew because it’s light, strategic, and without any mental overload. Turns go quick and kids will stay engaged. While we only were able to get four players to the table, it would be a hoot at six.
» Read moreSNAP Review – Smug Owls
This is a game that encourages outside-the-box thinking, and also allows multiple players to be recognized for their answers and insight.
» Read moreSunrise Lane – A Town on the Rise
In Sunrise Lane, players compete to build the most lucrative and attractive neighborhoods. The higher their town rises, the more prestige they will enjoy. Certain city blocks are better investments than others, but timing is everything, and sometimes blocking a fellow builder from a great investment is the way to get ahead! The player with the most clever balance of both short-term scoring and long-term planning will surely rise to the top.
» Read moreSNAP Review – Sherlock 13
Sherlock Holmes and his associates star in this deduction game. Can you be the first to successfully discover the identity of the hidden criminal?
» Read moreTesseract – Cooperative Cube Containment
Are kids allowed when you’re saving the known universe? We think so. Cooperate to contain cubes from the collapsing Tesseract before it causes an irreparable breach!
» Read moreNeotopia – Build a Harmonious Futuristic City
Build a harmonious city in this competitive, fast paced, tile placement game! We think it’s best at 4 players.
» Read moreSNAP Review – Ecosystem: Savanna
Nautilus Island
Nautilus Island is a vibrant drafting and set collection game. Collect objects from The Nautilus to survive and escape!
» Read moreSpace Explorers: Age of Ambition
Age of Ambition offers seven modules that can be added to Space Explorers. No matter which we chose, no mechanics felt out of place. If you want more Space Explorers, you can’t go wrong here.
» Read moreTerraforming Mars: The Dice Game
Players chuck dice to make Mars habitable: increasing oxygen, raising temperature, and creating oceans. The dice represent different resources players can spend to raise these terraforming parameters or play Project cards.
» Read moreSNAP Review – Turbo Kidz
“Drive” a blindfolded teammate with words – and by using their thumb like a joystick – to steer them around a racecourse on a dry-erase board.
We learned a lot about communicating with our kids through playing this game!
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