Sticky Chameleons: More Sticky or More Karma?

Sticky Chameleons

In episode 80, The Family Gamers explored games that are pure fun. Not necessarily the “best” or “most mechanically sound” game, but games that are just plain fun to play. This week we have a game that absolutely fits that mold. We will look at a new game designed by Théo Riviére and published by Iello, Sticky Chameleons.

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Match Madness: Parallel Puzzling for All Ages

Match Madness blocks

Playing puzzle games with children can be frustrating. If it’s mildly challenging for me, it may be impossible for my 7-year-old; but if it’s the right level for him, it’s far too easy for me. I don’t want to hold back: I want to beat my children fair and square. What to do? Match Madness gives us a possible solution.

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OK Play (Cinco Linko): Play Anywhere with Anyone

OK Play

The rules are so simple and intuitive, even a toddler can understand them. In fact, since the game is easy enough for toddlers to understand, this makes it a great game to play with them. You can slowly introduce them to strategy, and the materials are resilient enough to handle whatever it is that makes their hands sticky all the time.

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Flip City: Urban Planning Upside Down

Flip City box

As a city planner, you naturally want to make the most beautiful and crowd-pleasing city. But watch out! Other players may offload their problems to your beautiful city, even as you upgrade your buildings to become more useful. Will you flip for Flip City, or is it more of a flop?

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Loot: Piratical Plundering Cards

Loot card game - deluxe 2017 tin

Arr, mateys! We be pirates, sailing the high seas in search of Loot. We play cards to capture or defend merchant ships. Loot is one of the earliest games from designer Reiner Knizia. It’s been available in the United States since 2005 from publisher GameWright, but the newest version has updated artwork and comes in a metal tin.

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Tournament of Towers: A Sophisticated Game of Dexterity and Planning

Tournament of Towers

The beauty of Tournament is in its difficulty. The pieces were intentionally designed to be difficult to use for building boring towers. Once I realized that, I embraced the difficulty; rather than trying to build the tallest tower, I began trying to build the most interesting tower instead.

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